AI Insights · Timothy · April 2022
Top 5 Boxing Games on iOS in Greece Q1 2022
A detailed analysis of the performance of the top 5 boxing games on iOS in Greece during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 boxing games on iOS in Greece showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced fluctuating weekly revenue, peaking at approximately $92 in the week of January 24. Downloads saw a notable surge mid-quarter, reaching 158 in the week of February 28. Active users exhibited a decline from 415 at the start of the quarter to 99 by the end.
Boxing Star: Real Boxing Fight by THUMBAGE had a relatively stable revenue stream, with weekly earnings ranging between $24 and $50. Downloads remained low throughout the quarter, with a peak of 15 in the week of February 21. Active user numbers were also modest, peaking at 49 in late January.
WWE Mayhem by Reliance Games saw a significant drop in revenue after a strong start, with earnings falling from $375 in the last week of December to just $18 by the end of March. Download numbers were inconsistent, peaking at 147 in mid-March. Active users also saw a notable spike in mid-March, reaching 129 before stabilizing at 35 by the end of the quarter.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., maintained a steady revenue stream, consistently earning around $26 to $41 weekly. Downloads were minimal, with a maximum of 12 in the weeks of January 10 and March 21.
Topps® WWE SLAM: Card Trader by The Topps Company, Inc. had consistent weekly revenue between $13 and $21. However, it did not record any downloads or active user data during the quarter.
For more detailed insights and data, visit Sensor Tower.